{"id":"pst_01M5ATG3C71BGXBDNK1XMY3STC","url":"https://openvibe.blog/@openvibe/patch-notes-scraplandia-gets-a-world-oct-19","blog":{"id":"blg_01M362MF0EDJ7QHQTRD8A3Q981","handle":"openvibe","title":"The OpenVibe blog","url":"https://openvibe.blog/"},"title":"Patch notes: Scraplandia gets a world (Oct 19)","summary":"What shipped on OpenVibe on 2026-10-19: 7 changes to OpenVibe.Games, OpenVibe.AI.","body_markdown":"What shipped on OpenVibe on 2026-10-19: 7 changes to OpenVibe.Games, OpenVibe.AI. Every line below is a commit message from the OpenVibers repositories, linked to the change itself.\n\n## Highlights\n\n- **OpenVibe.Games:** Scraplandia gets a world: Scrap Island (a walled city, scrapyard, forest, quarry, ridge, lake, farm and beach) as an editor map document, and two engine fixes: lamps no longer black out every surface, and terrain paint layers show (#106) ([`c5895e5`](https://github.com/OpenVibers/OpenVibe.Games/commit/c5895e5ecddddf1d7e8f6948185197222859c21a))\n\n## OpenVibe.Games\n\n[openvibe.games](https://openvibe.games) · [repository](https://github.com/OpenVibers/OpenVibe.Games)\n\n- Scraplandia gets a world: Scrap Island (a walled city, scrapyard, forest, quarry, ridge, lake, farm and beach) as an editor map document, and two engine fixes: lamps no longer black out every surface, and terrain paint layers show (#106) ([`c5895e5`](https://github.com/OpenVibers/OpenVibe.Games/commit/c5895e5ecddddf1d7e8f6948185197222859c21a))\n- Walking no longer rubber-bands: the server simulates every input a client sends, once and in order (the queue dropped all but 6, and an empty queue repeated the last input), and credit, one per tick, keeps a fast sender from gaining speed… ([`47fb2e2`](https://github.com/OpenVibers/OpenVibe.Games/commit/47fb2e282c5af61d37f5af96d88a0685359e0f71))\n- Scraplandia renders a quarter of the draw calls (1,115 a frame became ~270, ~20 fps became 37-50): the water re-renders only what is near water, buildings share their materials and merge their doors and windows, trees are instances, and… ([`5f60d8d`](https://github.com/OpenVibers/OpenVibe.Games/commit/5f60d8d4fc81dd99633cababf9ac7a063c95f999))\n- Scraplandia: a first-steps checklist for new scrappers (gather, a Stone Axe, an oak, the quarry, the scrapyard, a haul) and branch and stone piles just inside every gate (#109) ([`3abe570`](https://github.com/OpenVibers/OpenVibe.Games/commit/3abe57051d4a2d1f3c33ce7caffae17cf246283f))\n- Scraplandia's trees, rocks and piles look like things: faceted low-poly oaks (each a little different, still instanced), boulders and small merged piles in place of a cylinder under a sphere and plain boxes; lamps no longer light the… ([`f2d95ed`](https://github.com/OpenVibers/OpenVibe.Games/commit/f2d95edf7c28052e91ce85e01a89c20e942655b6))\n- Scraplandia has sun shadows: a shadow box around the player (buildings, trees, props and people cast; the ground and statics receive), on the quality tiers with shadows (#111) ([`02dc724`](https://github.com/OpenVibers/OpenVibe.Games/commit/02dc724b53168ae26a50ce2dc1b895683f8f9067))\n\n## OpenVibe.AI\n\n[ai.openvibe.services](https://ai.openvibe.services) · [repository](https://github.com/OpenVibers/OpenVibe.AI)\n\n- live.rundown.segment: play-by-play is not a segment (one at most per stretch, for a standout moment), a topic is never a mood or a description of the stream, and in-game reactions score 2 at most (106 takes of in-game rage sat under… ([`f3ab6c4`](https://github.com/OpenVibers/OpenVibe.AI/commit/f3ab6c442359d48775d7cd6a0c71a560659f3c8a))\n\n---\n\nPatch notes are put together automatically when enough changes have shipped, or when a large feature lands. See every site's own updates page for the live list.","revision":1,"state":"published","visibility":"public","published_at":"2026-10-19T19:33:59.359Z","revised_at":"2026-10-19T19:33:59.312Z","author":{"subject":"usr_01KKT9AC60KM7CRTB3WN1Z8P56","name":"goosely","username":"goosely"},"authorship":{"mode":"imported","workflow":null,"reviewed":false,"disclosure":{"mode":"imported","short":"Imported","long":"Imported from Commit messages from the OpenVibers repositories on GitHub; originally by OpenVibers."}},"tags":["patch-notes","games","ai"],"categories":[],"series":{"title":"Patch notes","url":"https://openvibe.blog/@openvibe/series/patch-notes","position":null},"media":[],"citations":[],"indexability":{"indexable":true,"robots":"index, follow","reasons":[]}}